Open MultiMC and locate the mod pack where you want to install Optifine on.
You can read a complete guide on Technic Modpack here – How To Add Optifine To A Technic Modpack? (Step-By-Step) Overwolf Drag and drop the downloaded Optifine into that mods subfolder.In the Folder that launches on the screen, click the mods subfolder.Hit the mod pack options feature on the top right.Head to the Technic Launcher and click the Modpacks tab at the top, then select your mod pack.For instance, the steps to follow for the Technic launcher are different compared to the Twitch Launcher. Now, this step can be different for everyone using different launchers. How To Locate Mods Folder To Add Optifine On Any Modpack?Īfter downloading the Optifine file on your PC, you have to upload that file into the mod pack via the “mods” folder. The process is quite similar to adding Optifine to Forge the only difference is that you use your mod pack app to locate the proper folders. If you already have a mod pack setup and running on your PC, it is possible to add Optifine to it. If you want to download Optifine and you are pretty confused about it, then you can have a look at his detailed guide – (Picture Guide) on How To Install OptiFine in Minecraft? How To Add Optifine To An Existing Mod Pack? Upon finding the correct Minecraft version, download the best Optifine version.For example, for Vanilla Minecraft, the Minecraft version is simply the version you play the game on. Note that if you are using a mod pack, you can navigate through your downloads page to find the Minecraft version that you are using.The link helps you download a 100% virus clean mod. Thirdly, launch the official link for downloading Optifine.Secondly, look for the correct version of Optifine, one that corresponds to the version of Minecraft.Firstly, you need to download the correct Optifine version that is compatible with the game.Shaders are available because OpenGL 2.1 is supported.To use Optifine on Minecraft, you have to download and install it. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Īnisotropic filtering is supported and maximum anisotropy is 16. OpenGL: ATI Radeon 3000 Graphics GL version 3 Compatibility Profile Context, ATI Technologies Inc. TConstruct Environment: Environment healthy.Ĭhisel: Errors like ": Unable to lookup. Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: ~~ERROR~~ OutOfMemoryError: Metaspace JVM Flags: 8 total -Xms512M -Xmx1024M -XX:-DisableAttachMechanism -XX:-UseFastAccessorMethods -XX:+UseAdaptiveSizePolicy -XX:-UseConcMarkSweepGC -XX:-CMSIncrementalMode -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used
Java VM Version: Java HotSpot( TM) Client VM (mixed mode), Oracle Corporation Java Version: 1.8.0_251, Oracle Corporation Operating System: Windows 7 (x86) version 6.1
: TextureAnimationsĪt TextureUtils.resourcesReloaded(TextureUtils.java:259)Īt TextureUtils$1.func_110549_a(TextureUtils.java:305)Īt .SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130)Īt TextureUtils.registerResourceListener(TextureUtils.java:309)Īt .EntityRenderer.func_78480_b(EntityRenderer.java:840)Īt .func_71411_J(Minecraft.java:898)Īt .func_99999_d(Minecraft.java:816)Īt .Main.main(Main.java:156)Īt 0(Native Method)Īt (Unknown Source)Īt (Unknown Source)Īt .invoke(Unknown Source)Īt .launch(Launch.java:134)Īt .main(Launch.java:27)Ĭaused by: : TextureAnimationsĪt .findClass(LaunchClassLoader.java:204)Īt (Unknown Source)Ĭaused by: : MetaspaceĪ detailed walkthrough of the error, its code path and all known details is as follows: